Holopration application in MED GAIMS: Live demo at Video Art Game 2021, the conference for video games and gamification

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The second edition of the Video Art Game (VAG) experience was celebrated on 1st and 2nd of October 2021 in Amposta (Tarragona). The technology HoloMIT was presented as a live demo in this world-class event celebrating gamification and digital entertainment. This disruptive holoportation technology is developed by i2CAT foundation and aims at bringing a real feeling of presence in remote immersive experiences, such as videoconferencing (which will soon become holo conferencing), immersive training, e-learning and multiplayer gaming for VR, AR or in general XR applications. 

Attendees had the chance to witness in person the demonstration of a fully immersive holoportation experience within a virtual scenario. Users were into virtual, augmented or extended realities (VR/AR/XR) and had their video captured by a volumetric capturing system that projected this in real-time directly into the scenario.

For this demonstration, i2CAT used the scenario created for the game "Underground VR." It is a gamification experience in the Victor Balaguer Museum developed in the framework of the MED GAIMS project. 

Watch in this video the whole demonstration. 

https://www.youtube.com/watch?v=N5Rkg7EYJ4E