block-description

Project news

27 February 2020
Lebanon: MEDSt@rts project at the event "Tales of a Generation"

On 29 February 2020, MEDSt@rts will be presented in Sidon, Lebanon at the event "Tales of a Generation", powered by UNICEF.

block-description

Project news

17 February 2020
Mediterranean countries forge a strategic alliance to strengthen the textile sector

The TEX-MED ALLIANCES project involves 8 partners from Italy, Greece, Tunisia, Egypt, Jordan and Palestine.

block-description

Project news

30 January 2020
Tourism can be key part of new EU Green Deal: UN World Tourism Organization

The Green Deal pledges to make Europe the first carbon-neutral continent by 2050.

block-description

Project news

27 January 2020
MEDSt@rts, a new project to facilitate access to finance for young entrepreneurs

The project will be officially launched in Cagliari on January 31st in the presence of the 7 partners from Italy, Greece, Tunisia, Lebanon and Palestine.

block-description

Project news

19 January 2020
Improving the environmental performance of the hotel industry: GREENinMED project workshop in Tel Aviv

The goal of the workshop is to explore the needs of the hotel industry in reducing its environmental footprint in terms of water and energy consumption.

block-description

Project news

16 January 2020
EURAF2020 – LIVINGAGRO @ the European Agroforestry Conference

EURAF is the biennial initiative of the European Agroforestry Federation aimed at fostering the science and practice of agroforestry across Europe and beyond.

block-description

Project news

07 January 2020
Med Pearls: a new approach to sustainable tourism

The Med Pearls project will create 26 sustainable slow tourism experiences in 6 Mediterranean countries, the so-called "Mediterranean Pearls"

block-description

Project news

06 January 2020
Let the “GAIMS” begin!

The MED GAIMS project aims to revamp tourism in the Mediterranean region by shifting the paradigm of tourism to an active interaction rather than a passive one. This will be achieved through gamification.